TipsyVerse’s Deiparous wants you to start playing games

All about games people will play.



Open blockchain world TipsyVerse has ambitious plans for upcoming metaverse domination. Its co-founder and chief operating officer, Deiparous, speaks to Brytehall on TipsyVerse’s play-to-earn model, the gamification of NFTs and the strategies of cultivating its own Web 3.0 community.


The metaverse in its current state comprises many varied projects. What do you think will be the unifying factors between these various ‘worlds’ in the future?

I believe the idea of ‘multiverse’ is the unifying factor. This means that an NFT can be read and represented in more than just one metaverse, and this is what we set out to do in TipsyVerse. We want to pioneer the unification of NFT projects by allowing different NFT projects (owners or holders) to take part in our friendship programme. This will allow them to showcase their NFT artwork in TipsyVerse in some ways; for example, by displaying it on their character’s outfit in-game.


This is going to be a game-changer as most NFT and metaverse projects are isolated. By doing this, we are cultivating an ecosystem that helps smaller NFT projects provide utility to their community, giving them more reason to hold onto their NFT for aesthetic integration when they load up TipsyVerse, and they will be discouraged to flip their NFTs for profits. This is also a great way for us to acquire new players.


Another aspect of multiverse is by collaborating with other metaverse projects. Imagine owning a dragon mount in TipsyVerse and being able to have the exact same mount in another world and vice versa—this just elevates your NFTs to the next level. We also have awesome partnerships, such as with Illiquid Capital for an Illiquid Residences building that will allow their Alfa pass holders to enjoy a complimentary apartment, tagged to their very own Alfa pass. 


NFT holders of projects such as StuffedBlus, Solanaverse, MetaFabric and Humans of the Metaverse can enjoy privileges and benefits in our world. We take our partnerships very seriously and conduct thorough due diligence before working with the various projects.

What do you think will be the secret to longevity of the various parts of the metaverse that are being introduced?

It’s extremely important to have a continuous influx of new users joining the metaverse. For that to happen, two aspects have to be met: utility and playability. This is the secret to the longevity of a metaverse project. The utility is extremely important, especially if the metaverse is focused on the social and professional aspects and not so much on gaming. There must be a reason for users to continue entering the metaverse after its novelty runs out. 


As for metaverses with gaming elements, their playability determines why users would continue to play the game. For TipsyVerse (our open-world metaverse game), other than the social aspect, we have a strong play-to-earn gaming element. We set out to create a balanced ecosystem between the gameplay, reward and spending. Users who spend time playing the game are rewarded with our in-game currency $gin and NFT items through drops. $gin can be used to purchase consumables that assist players in grinding higher-level dungeons which in turn provide better rewards. 


NFTs are items in the game which represent digital assets—plots of land, vehicles (we call them mounts), character wearables and equipment—and are ranked in terms of rarity. A higher-rarity item has more powerful stats, is more aesthetically ‘cool’, and can be sold for a higher value in the secondary market. Having NFT items or companions allows players to progress further in the game much more quickly and easily. Despite TipsyVerse being a free-to-play game, some users might also choose to purchase NFTs from our marketplace and get some $gin and $tipsy from exchanges. This would help them accelerate their progression in the game. 


The balance between input and output of both our primary currency ($tipsy) and secondary currency ($gin), and the refreshing daily quests for players to log-in and earn rewards, are the keys to our longevity. To add, we adopt a hybrid asset model with our Genesis Penguin NFTs and Land Plots on ETH mainnet, since mainnet has a higher volume on secondary marketplaces, and has a strong prestige factor and a higher resilience on a price floor. 


Item NFTs (weapons, wearables, mounts) will be on Polygon, since the lower gas fees allow us to create and integrate a large number of items into the blockchain and have these items able to be frequently acquired, traded and consumed without the player being charged exorbitant fees. Note that only item NFTs can be won through our game’s play-to-earn aspect when players complete certain missions, succeed in a quest, or fulfil the daily TipsyVerse tasks. As we cater for gamers in developing countries as well, the low gas fees on Polygon would attract hordes of players who will endeavour to earn NFT drops in-game, along with our secondary currency, $gin.


How would you describe the ideal user experience of TipsyVerse once it’s up and running?

TipsyVerse 1.0 will be powered by Minecraft, but with blockchain interoperability. Minecraft is a game that most people are familiar with, and I don’t think user experience is an issue. That being said, Web 3.0 is something rather new. People who are not in the crypto or NFT space might not be familiar with this. However, with my experience in UI/UX and our team’s competencies, we are working on making the interface as friendly as possible. Ensuring a seamless integration for everyone to enjoy is a huge focal point. The end result is a jaw-dropping game that we envision (leveraging on Unreal Engine 5) and which will be enjoyed by millions around the world, all playing simultaneously.


TipsyVerse is geared towards promoting mental wellness, since the pandemic has separated families and redefined lifestyles with people generally more confined to their homes. TipsyVerse 2.0 will be the new benchmark of the metaverse. Check out a sneak peek of our storyline.